Prove the core before the world
The first milestone is a headless deterministic command loop; actors, effects, and environment detail come after replay evidence.
05 / Deterministic autonomy simulation
An Unreal simulation for comparing dispatch policies under operational constraints, faults, and human oversight without confusing software evidence with physical-world validation.
Product brief
The problem
A dispatch policy can appear successful while hiding nondeterminism, illegal commands, or unrecoverable state. The core decision loop needs to be replayable before a richer simulation can be trusted.
01 / Workflow
Follow the product from first input to a reviewable outcome.
02 / Decisions
Unreal Engine 5.8 · C++ · Automation Specs · Seeded simulation · BLAKE3 trace hashing
The first milestone is a headless deterministic command loop; actors, effects, and environment detail come after replay evidence.
Rejected commands return an explicit result and preserve state so failure cannot partially mutate the simulation.
A pinned same-build digest makes repeated seeded runs easy to compare without claiming cross-version binary stability.
Failure paths
Verification
Portfolio boundary